Loading BordQ...

Use a VALORANT soundboard without covering tactical Team Voice

VALORANT separates Party Voice and Team Voice, gives each a transmission control, and exposes audio input settings inside a round-based game where every second of communication matters. BordQ combines a physical microphone with triggered clips before the signal reaches VALORANT, so listeners receive one controlled voice feed instead of speaker audio leaking back into an open microphone.

A long or badly timed clip can hide footsteps and callouts, while a voice restriction, channel mute, or wrong push-to-talk bind can make a valid CABLE Output appear broken. This guide covers the exact input route, the channel or mode that controls delivery, a low-risk test, and the failure that is most often mistaken for a broken virtual cable.

Download BordQ free

Keep clips shorter than the tactical information they could cover.

Party Voice is scoped to the premade group; Team Voice reaches the match team and normally carries more urgent information. Configure and test the two channels separately so a joke intended for friends never replaces a teammate’s callout.

Keep incoming call or game audio out of VB-Cable. Only the BordQ microphone-and-clip mix should enter CABLE Input; routing both directions through the same cable creates echo, delayed duplicates, or a feedback loop.

Open Settings → Audio → Voice Chat and choose CABLE Output as Input Device. Enable the intended Party or Team Voice option, check loopback or input level if available, and bind the appropriate push-to-talk key before entering a live queue.

Three communication choices around a VALORANT match

The safest setup scopes optional audio to friends and preserves Team Voice for information that affects the round.

Route BordQ into VALORANT in five steps

Configure the path from source to destination, then prove the complete route with one short clip before a real call, match, or public room.

  1. Install BordQ and expose both VB-Cable endpoints

    Install BordQ on Windows and let its audio-driver setup finish. Restart Windows if CABLE Input and CABLE Output do not appear in the device lists.

    CABLE Input is the playback endpoint BordQ sends to; CABLE Output is the recording endpoint the destination hears.

  2. Build one clean mic-and-clip mix

    In BordQ Audio Setup, select the physical microphone as Microphone Input and VB-Cable Input as Virtual Cable (Output). Trigger a short, normalized clip and confirm the BordQ and Windows recording meters move.

    Leave headphones as the playback device. Do not route the destination output back into the cable.

  3. Choose CABLE Output in VALORANT Voice Chat settings

    Open Settings → Audio → Voice Chat and select CABLE Output as Input Device. Turn on Party Voice Chat and Team Voice Chat only as needed, then use the input or loopback check to balance speech and a short clip.

    If the selection does not persist, set CABLE Output as the Windows communications default, restart Riot Client and VALORANT, and reselect it.

  4. Bind Party and Team push-to-talk deliberately

    Assign distinct, comfortable keys for Party Voice and Team Voice. Hold the intended transmit key before triggering the clip, release immediately afterward, and do not bind a BordQ hotkey that collides with movement, abilities, map, or voice controls.

    A separate BordQ profile prevents global-hotkey collisions when VALORANT has focus.

  5. Use a custom game before an unrated or ranked queue

    Invite a friend to a custom lobby. Verify normal speech, one sub-second cue in Party Voice, and one permitted test in Team Voice. Check mute state, gain, key timing, and that the clip never overlaps an active callout.

    Do not make a competitive round the first end-to-end audio test.

Party scope, team scope, and comms restrictions are different gates

A working microphone cannot transmit through a disabled, muted, or restricted communication channel.

Riot explicitly treats excessive noise and off-topic comms spam as disruptive behavior. Use restraint, consent, and a physical-mic fallback.

Fix a VALORANT soundboard that is silent, doubled, or in the wrong place

Follow the signal from left to right and change one setting at a time. A local monitor is useful, but only a remote listener proves the final channel.

Questions to settle before using it live

Which microphone should VALORANT use?

Select CABLE Output in Settings → Audio → Voice Chat. Keep your physical microphone selected inside BordQ so both speech and clips reach whichever VALORANT channel you actively transmit to.

Can I keep speaking while a clip plays?

Yes. BordQ mixes the selected physical microphone and clips into CABLE Output. Balance clip gain below normal speech and use ducking or short clips when intelligibility matters.

Why can I hear a clip that nobody else hears?

Local monitoring proves only the playback side. Check CABLE Output activity, the destination input, active channel, mute or push-to-talk state, permissions, and a remote listener.

Should clips go to Party Voice or Team Voice?

Use Party Voice for agreed effects among friends. Use Team Voice only for a very short, genuinely useful cue that does not obscure callouts; in most competitive contexts, normal speech is the better choice.

Is a soundboard allowed here?

Riot’s Community Pact prohibits spamming comms with excessive noise and disruptive off-topic behavior. Never impersonate teammates, cover callouts, harass players, or try to bypass a mute or communication restriction.

Official references for VALORANT

Menus, channel behavior, and moderation rules can change. These first-party pages are the review anchors for this setup.

Keep VALORANT clips scoped, short, and subordinate to callouts.

Download BordQ, select CABLE Output in VALORANT, bind Party and Team Voice separately, and validate a quiet clip in a custom lobby with a friend. BordQ's full soundboard, Live Audio, Mobile Remote, and native Stream Deck integration remain free; Pro adds expanded limits, Voice Personas, and Voice Changer without a subscription.

Download BordQ freeSee Pro

Use the same clean audio route in other apps and games